Client
This is not a comprehensive list of events and is missing events intended for internal use only.
Event Triggers
ox_inventory:disarm
Can be triggered to force the player to disarm.
TriggerClientEvent('ox_inventory:disarm', playerId, noAnim)playerId:
numbernoAnim:
booleanIf
true, disarm animation will be skipped
Event Handlers
These events should not be triggered by any other scripts.
ox_inventory:updateInventory
Triggered after inventory slots have been updated, included on load.
Changes is a table containing all updated slot data indexed by slotId. Empty slots are false.
AddEventHandler('ox_inventory:updateInventory', function(changes) end)changes:
table<number, table | false>
ox_inventory:currentWeapon
Triggered when a weapon is equipped or its metadata is altered.
AddEventHandler('ox_inventory:currentWeapon', function(weapon) end)weapon?:
table
ox_inventory:itemCount
Triggered when the amount of an item in the player's inventory is changed. Note: Not available for ESX, use esx:addInventoryItem or esx:removeInventoryItem.
AddEventHandler('ox_inventory:itemCount', function(itemName, totalCount) end)itemName:
stringtotalCount:
number
ox_inventory:updateWeaponComponent
AddEventHandler('ox_inventory:updateWeaponComponent', function(action, componentHash, componentItem) end)action:
'added' | 'removed'componentHash:
numbercomponentItem:
string
ox_inventory:usedItem
AddEventHandler('ox_inventory:usedItem', function(name, slotId, metadata) end)name:
stringslotId:
numbermetadata?:
table
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