Events
Client Events
FRP:preCharacterInitialization
Triggered when the character starts to be selected
FRP:preCharacterInitialization
Triggered when the character has finished loading and spawning on the map
Network Events
FRP:onCharacterLoaded
Triggered once the player has selected a character and spawned.
FRP:onCharacterLogout
Triggered when the player enters character selection if they were previously playing a character.
FRP:JoinedGroup
Triggers when the player is added to a group
FRP:LeftGroup
Triggers when the player is removed from a group
FRP:onGroupFlagsChanged
Triggers when player group has changed flag status
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